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1062 adventures found
Cover of Doom Comes to Dustpawn
Doom Comes to Dustpawn
Pathfinder
Levels 9–0
32 pages
0

When the iron mines that made Dustpawn so prosperous played out not long after the Goblinblood Wars of Isger ended, the city shifted its focus from mining to goat herding with quite a bit of success. Things have, as a result, been quiet and calm in Dustpawn for the past several years, but that quiet is shattered the night a strange falling star roars across the sky above town to crash somewhere in the hills several miles to the south. When several locals eager to find the fallen star and strip it of its ore go missing, it becomes apparent that whatever has fallen from the sky is much more than a mere meteorite. There are those in town who claim the falling star was in fact a ship, and now a strange malady is creeping through the townsfolk.

Cover of Thunder Under Needlespire
Thunder Under Needlespire
AD&D
Levels 8–12
24 pages
0

From the magazine: "The monster you're sent out after is so dangerous that even mind flayers fear it. And the illithids want your help!" Earthquakes hit the area around Needlespire mountain, affecting both dwarven and deep gnome villages, and the local mining industry. Deep gnome expeditions discover an illithid outpost! This adventure includes roleplaying encounters with both deep gnomes and illithid in their quest for the true cause of the earthquakes. The creature causing the earthquakes is a draknor which has sent its huge tentacles into the earth seeking magma to fuel its growth.

Cover of RM4 House of Strahd
RM4 House of Strahd
AD&D
Levels 9–12
64 pages
0

Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past. "House of Strahd" is a revision of the classic gothic horror tale I6: Ravenloft, one of the most popular adventures ever produced for the AD&D game. This version is updated for the AD&D 2nd Edition rules, and those from the Ravenloft campaign set. Count Strahd is now more powerful, and his castle is even more terrifying!

Cover of S2 White Plume Mountain
S2 White Plume Mountain
AD&D
Levels 5–10
16 pages
0

A traditional "funhouse" dungeon, White Plume Mountain begins with the archmage Keraptis stealing three artifacts and leaving cryptic poems with their former owners. The players are hired to recover the items, and find a bizarre dungeon in the side of the eponymous volcano.

To Save A Forest
AD&D
Levels 4–6
16 pages
0

The population of a small town have been disappearing and its up to the party to save them and the town from a looming disaster.

Cover of The Maze of Zayene 1 - Prisoners of the Maze
The Maze of Zayene 1 - Prisoners of the Maze
3.5
Levels 9–12
60 pages
0

A plot to end the reign of an evil king leads to the characters being trapped in the wizard's maze! Can they escape?

Cover of The Shrine of Marthammor Duin
The Shrine of Marthammor Duin
5th Edition
Levels 5–7
7 pages
0

Your adventurers enter a hidden shrine in a cave. A little fun sidequest.

To Cure a Kingdom
AD&D
Levels 5–8
17 pages
0

To Cure a Kingdom is an adventure for ADnD, set in and around a small city state that is suffering from a deadly disease of magical origin. The party must set out into the swamps in search of a cure. Features monsters with psychic powers as well as extra-dimensional travel. Adventure may be connected to further Underdark adventures with relative ease.

Cover of Dungeon Crawl Classics #76: Colossus, Arise!
Dungeon Crawl Classics #76: Colossus, Arise!
DCC
Level 8
28 pages
0

Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.

DDAL 05-10 Giant Diplomacy
5th Edition
Levels 1–4
34 pages
0

Seer has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. Hsing comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.

Cover of The Knight of Newts
The Knight of Newts
BECMI
Levels 1–2
16 pages
0

For years, adventurers seeking the ultimate challenge have sought their fortunes in the Ruins of Kraal, deep in the Black Swamp. It is believed by many that great riches lie rotting in this keep, protected by vile men who are said to look like reptiles. Since no one has ever returned from any expedition to this brooding place to say otherwise, no one really knows. The player characters can try their hand at cracking the legendary ruins of Kraal.

Cover of The Razing of Redshore
The Razing of Redshore
3rd Edition
Level 20
33 pages
0

"The Razing of Redshore" is a D&D adventure that confronts the party with the destructive force of an awakened sperm whale druid and the sinister machinations of a secret cabal of powerful assassins. It is designed to not only challenge a group of four 20th-level characters, but to provide such a group with an opportunity to continue their adventuring careers into the realms detailed in the "Epic Level Handbook". This book is not required to make full use of this adventure, though; any pertinent information from the supplement is reproduced here.

Cover of Madness at Gardmore Abbey
Madness at Gardmore Abbey
4th Edition
Levels 6–8
128 pages
0

This adventure lures heroes in tho the ruins of Gardmore Abbey - a place warped and twisted by the chaotic forces surrounding the Deck of Many Things, forces that transform the location with each successive visit.

Cover of HHQ3 Thief's Challenge
HHQ3 Thief's Challenge
AD&D
Levels 2–5
32 pages
0

Thief's Challenge is primarily a mystery, a story thick with finger-pointing and double-crosses. It takes a thief to catch a thief in this ONE-ON-ONE™ adventure for one player and the DUNGEON MASTER™. A low- to mid-level character will need sharp wits to bag the Gullwing Bandit!

Cover of X1 The Isle of Dread
X1 The Isle of Dread
BECMI
Levels 3–7
32 pages
0

One of the original D&D classics, The Isle of Dread is a hex crawl wilderness adventure. It focuses on surviving primitive beasts, dinosaurs, and pirates while uncovering the mystery of the island's inland city, where a great treasure awaits.

Cover of The Menace of Merric
The Menace of Merric
5th Edition
Levels 1–3
53 pages
0

An adventure designed for 4-7 characters of 1st through 3rd level. This module is the first of a series of High Forest adventures. It includes a description of the village of Merric, including detailed NPC's and approximately 8 hours of play content. Merric has always been at risk of raids by the local Gnolls, but now word has come that the Orcs of the Greypeak mountains are massing to invade High Forest. The elders of Merric have decided to hire and groom an adventuring group to ensure they have a balancing force against the invasion. Soon it becomes clear that there is something far more dangerous than Orcs threatening High Forest and if the children of Merric will ever be safe again, someone needs to stand between them and the evils that lurk in the dark.

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below.

Cover of Ruins of the Yuan-Ti
Ruins of the Yuan-Ti
5th Edition
Levels 3–4
4 pages
0

Off in the forest is an ancient Yuan-ti Temple that many believe to be abandoned. Of course, a temple makes for fine real estate, but wealthy lords don't do the dirty work of clearing out such a place - that is what they pay adventurers to do. Fight through the halls of this ancient temple against all kinds of Yuan-ti enemies, eventually destroying the false god that has taken refuge within its crumbling walls.

Cover of Expedition to the Lost Peaks
Expedition to the Lost Peaks
5th Edition
Levels 5–7
17 pages
0

A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8 hour adventure for characters of 5th-7th level. And features some Sci-fi themes and items that may not fit into every game.

Cover of Into the Feywild
Into the Feywild
5th Edition
Levels 1–5
15 pages
0

The PCs pass through a fey crossing, arriving in a heap in front of the throne of Princess Daneliean Dandelion. Wherever the PCs were trying to go, and whoever they were trying to chase down, isn’t here. Instead, they are the captive audience of a petulant, semidivine Archfey who demands to know how they came to be in her throne room. She will be lenient with them, provided they can complete a grand collection of quests on her behalf. What follows is all very storybook logic and strange whimsy. This adventure is focused more on roleplay than combat.