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6 adventures found
Cover of Escape from Thunder Rift
Escape from Thunder Rift
BECMI
Level 5
16 pages
0

An emissary from the dwarven community of Hearth-Home approaches the player characters, beseeching them to aid the dwarves in finding a powerful mage who might bring disaster upon not only their mountain fortress, but all of the Thunder Rift! Escape from Thunder Rift adventure leads the heroes into a dark dungeon where they may discover a gate between the valley of Thunder Rift and the World of Mystara. Packaged with a DM screen. TSR #9437, from 1993

Cover of Quest for the Silver Sword
Quest for the Silver Sword
BECMI
Levels 2–3
16 pages
0

A group of beginning adventurers sets out to help the small town of Torlynn. This village has mysteriously fallen under a dreadful curse, a curse that has locked the area in a terrifying state of perpetual winter. The Burgomaster of Torlynn has discovered that the creature responsible is hiding in the ruins nearby, but he has been unable to do anything about it. Everyone he has sent to investigate has thus far failed to return. TSR #9342, from 1992

Cover of Rage of the Rakasta
Rage of the Rakasta
BECMI
Levels 2–4
16 pages
0

In the Rage of the Rakasta, the player character is called upon to try to prevent a war between the feline Rakasta and the people of Torlynn, a small town in Thunder Rift. Failure will cause a tragic conflict to erupt, threatening to plunge all of Thunder Rift into chaos.

Cover of Sword and Shield
Sword and Shield
BECMI
Levels 1–3
16 pages
0

The player character receives an invitation to a tournament at the Black Knight's keep. The brave adventurer goes, but with the intention of finding and rescuing an old woman from town who has been captured by this mysterious warrior.

Cover of The Knight of Newts
The Knight of Newts
BECMI
Levels 1–2
16 pages
0

For years, adventurers seeking the ultimate challenge have sought their fortunes in the Ruins of Kraal, deep in the Black Swamp. It is believed by many that great riches lie rotting in this keep, protected by vile men who are said to look like reptiles. Since no one has ever returned from any expedition to this brooding place to say otherwise, no one really knows. The player characters can try their hand at cracking the legendary ruins of Kraal.

Cover of In the Phantom's Wake
In the Phantom's Wake
BECMI
Levels 3–5
16 pages
0

For centuries, rumors regarding a ghostly ship have persisted throughout the lands of Thunder Rift. Generally the sightings (or rumors thereof) coincide with stormy, rainy weather or near bodies of water. Strangely enough, the craft has been sighted in locations like Wizardspire where large bodies of water are non-existent. The player characters unwittingly stumble upon this legend when they discover a magical astrolabe and have an opportunity to solve this sinister mystery.

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