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9 adventures found
The Rose of Jumlat
Levels 3–7
20 pages

a jewel rose has been stole and its up to the PCs to recover it in this arabain themed adventure.

To Save A Forest
Levels 4–6
16 pages

The population of a small town have been disappearing and its up to the party to save them and the town from a looming disaster.

The Mother's Curse
Levels 3–5
18 pages

people have been disappearing form the town of monetenapoleone and a swamp has appeared blocking the towns trade route. It is up to the players to find what is causing all of these strange events and to stop it.

The Test of Darkness
Low Level
32 pages

The PCs are looking to gain entry to the Glantri School of Magic, after the initial admission tests they are drawn into a commotion where one of the other students is being attacked by an evil sorceress. He tries to flee but but is killed, and the PCs are framed for the murder. The authorities are called and bribed to just kill the PCs, they flee and are chased and taunted by the evil sorceress. Eventually, during one of her attacks, she opens a weak spot in the ground and the heroes are dropped into the warrens under the school. They must navigate the warrens, which are shrouded in magical darkness, defend against further attacks, and find escape where they can prove their innocence.

Levels 9–12
27 pages

No description available.

Cover of Mechica
Levels 4–7
12 pages

This module is based on pre-Columbian Meso-America. Some changes from historical reality have been made to make the transition from reality to fantasy easy to accomplish. It is recommended that the DM research one or more of several historical works in order to more accurately recreate the atmosphere established in this adventure.

Cover of N1 Against the Cult of the Reptile God
N1 Against the Cult of the Reptile God
Levels 1–3
28 pages

"Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause of the decay -- why are there no clues? Who skulks through the twisted shadows of the night? Who or what is behind the doom that has overtaken the village? It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane!"

Cover of SPA3: Crypt of the Elven King
SPA3: Crypt of the Elven King
5th Edition
Level 4
43 pages

Delve into the depths of the tomb of the long forgotten elven king to bring the eternal peace onto its disturbed dwellers. A 4-hour adventure for two 4th level characters. Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly for such occasions.

Cover of Serpents of the Sands
Serpents of the Sands
Levels 6–10
14 pages

From the magazine: "They never forgot the theft. They proved it, too." Yuan-ti are looking to reclaim a symbol of their leadership, and it's up to the players to stop them from harming a small desert town. The adventure starts with roleplay and investigation in the town, followed by a trek through the desert and a delve into the Yuan-ti lair. This is an adventure for 5-8 character of levels 6-10.

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