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9 adventures found
Cover of Spires of Xin-Shalast
Spires of Xin-Shalast
Pathfinder
Level 15
68 pages
0

A Runelord Rises! The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug's minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?

Cover of Old Embers Never Die
Old Embers Never Die
3.5
Levels 12–13
21 pages
0

The PCs follow the trail of some particularly competent kobold thieves to the lair of a dragon cult deep in the swamp. There they discover efforts underway to grant sentience to the skeleton of a powerful red dragon once named Flame. Eventually the PCs determine that trouble has returned to the Western Mountains in the form of a band of fire giants ruled by a clone of the original red dragon named Flame.

Cover of Golden Voyage
Golden Voyage
AD&D
High Level
120 pages
0

This adventure is set in the Crowded Sea region of the Al-Qadim Setting in Forgotten Realms. Blurb Inspired by the tales of Sinbad, Golden Voyages provides teh source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place. DM Notes There are multiple options for plot hooks which is nice, of course they all lead to the same spot, follow clues that take you to all corners of the Crowded Sea to find a Great Treasure.

Cover of C2 The Ghost Tower of Inverness
C2 The Ghost Tower of Inverness
AD&D
Levels 5–7
36 pages
0

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — the fabled Soul Gem.

Cover of Strike on the Rabid Dawn
Strike on the Rabid Dawn
3.5
Levels 14–16
18 pages
0

A terrible thunderstorm batters a seaside port, yet thunder and lightning are nothing compared to what is about to be unleashed by the diabolic crew of the Rabid Dawn. A D&D adventure for 15th-level characters. Casters with access to control water, control weather, or control winds will prove especially valuable, as will characters with strong Swim skills. The adventure is best suited to a predominantly good or neutral aligned party of PC's. Strike on the Rabid Dawn takes place in the port city of Hardby (Dungeon #109). As most of the action takes place within a lighthouse and on a ship at sea, however, any suitable port from your campaign makes an appropriate substitution for Hardby.

Cover of Thunder Under Needlespire
Thunder Under Needlespire
AD&D
Levels 8–12
24 pages
0

From the magazine: "The monster you're sent out after is so dangerous that even mind flayers fear it. And the illithids want your help!" Earthquakes hit the area around Needlespire mountain, affecting both dwarven and deep gnome villages, and the local mining industry. Deep gnome expeditions discover an illithid outpost! This adventure includes roleplaying encounters with both deep gnomes and illithid in their quest for the true cause of the earthquakes. The creature causing the earthquakes is a draknor which has sent its huge tentacles into the earth seeking magma to fuel its growth.

Cover of Lord of the Iron Fortress
Lord of the Iron Fortress
3.5
Level 15
48 pages
0

This adventure brings players investigation the disappears of local craftsmen. If they fallow the clues it will lead them through the outland city of Rigus to the plane of Acheron. They will then find the Iron fortress and the warlord Imperagon. The adventure describes one of the cubes named Kolyoral. There are multiple agents at play on the cube as well as the imposing fortress.

Cover of Dread Pagoda of the Inscrutable Ones
Dread Pagoda of the Inscrutable Ones
3.5
Level 10
18 pages
0

Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc.

Cover of The Speaker in Dreams
The Speaker in Dreams
3rd Edition
Level 5
32 pages
0

In The Speaker in Dreams, the town of Brindinford is besieged by evil forces under the command of Ghaerleth Axom. A street fair is interrupted by an attack, which serves as a distraction for the villain's forces to attack the keep of the local baron. This provides an entry point for the player characters into the main quest to discover the secret alliances trying to take over the town. The Speaker in Dreams is an event-based, rather than site-based, adventure.

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