On a lightning rail coach hurtling through the Brelish countryside, a highly-trained criminal strike force attempts a daring heist of a massive monolith from the continent of Xen'drik. Can the unsuspecting PC's overcome their surprise in time to repulse the invaders from the inside, or will they finish their journey in chains? "Riding the Rail" is an Eberron adventure suitable for a group of four 5th-level characters. The entire adventure is set on a moving coach, and the hectic pace offers little opportunity to regain hit points or spells through rest. A sidebar provides information for scaling the adventure for 3rd to 4th level characters.
The Bloody Maul of Kord is a magic weapon protected by the priests of Kord, who occasionally allow a noteworthy hero to use it when going on a dangerous quest worthy of the storm deity’s blessing. Six months ago, Atrimos of Ardor took the Bloody Maul for a quest to the Caverns of Demise, hoping to end attacks to the realm being launched from the caverns. He never returned. Now, the clerics of Kord hire the PCs to go into the caverns to retrieve the Bloody Maul of Kord—and to find Atrimos, if possible.