A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — the fabled Soul Gem.
Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the third of four in a series of related tournament modules. This module contains a challenging scenario, the tournament scoring system, plus nine pre-rolled, playtested tournament characters. Also included are large scale referee's maps, notes, and background information. A3 is a complete adventure in itself, but it is also a companion to A1 (Slave Pits of the Undercity), A2 (Secret of the Slavers' Stockade), and A4 (In the Dungeons of the Slave Lords).
From the boozy refuse of sea-front taverns to the war councils of murderous orcs, there is only one gang that can bind and command them - the slave lords. At first they were on a vague whisper on the lips of a few barbaric sum, a whisper that grew to an icy chill of dread and despair - the slave lords! They are masters of vile cruelty and terror. And they are unnamed and unidentified, hiding behind a veil of secrecy and deception! The story of Scourge of Slave Lords is that of justice, and possibly revenge. For years the slave lords have carried out their particularly cruel trade on fishing villages and isolated farming communities