The Pyramid of Amra is a challenging adventure designed for characters
of at least 12th level. Due to the nature and numbers of undead enemies
(vampires), having a cleric on hand with the ability to cast raise dead and
greater restoration is advisable. The PCs should be rounded out with a
wizard or sorcerer and a pair of front-line fighters.
In this adventure, the PCs travel to the Pyramid of Amra and the
ancient Monastery of Night, where they face one of the most dangerous of
opponents they are likely to meet, C’nosretep the Champion of Set.
This adventure doesn't have any pending change requests.