This is an Adventure in the Al-Qadim Setting of Forgotten Realms.
Blurb
Once, the Tribe of Altair roamed the sands, free as the great eagle on hte wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But fate takes a hand as a noble djinn seeks to fulfill an ancient wish...
DM Notes
Each chapter features the unique journey the men, women & children of the Altair Tribe must make to escape from there imprisonment and return to the safety of there ancestral oasis.
This is not really an adventure you get at a tavern but could be a good start to a desert campaign or you can use a different chapter each time your players are imprisoned or captured.
This adventure doesn't have any pending change requests.