H1 Keep on the Shadowfell

Darkness looms near Winterhaven! Kobold brigands have grown ever bolder in their attacks, marauding the once peaceful town, and a known explorer has been missing ever since their departure to the excavation site of a dragon burial site. When the party investigates, they will discover that the kobold's leader, Irontooth, bears a tattoo of a ram-headed demon.

This is a troubling portent, for the townsfolk will report that this can only mean the dread god Orcus, master of death, has an active cult in that ruined keep! It is up to the party to enter the Keep on the Shadowfell and put a stop to the cult's fell machinations before it threatens all the realm. There they will fight the evil priest Kalarel, Scion of Orcus and seal off the vile portal to the dark realms he is master of.

Should the heroes seize victory, glory and treasure are sure to be theirs. But first they must endure the challenges of that dreaded KEEP ON THE SHADOWFELL!

Written By
Bruce R. Cordell Mike Mearls
Published By
Wizards of the Coast
# Of Pages
62
System / Edition
4th Edition
Setting
Nentir Vale
Environments
Dungeon Forest Wilderness Town/Village
Starting Level Range
Low
Min. Starting Level
1
Max. Starting Level
Handouts?
Unknown
Battle Mats?
Yes
Soloable?
No
Includes Characters?
Yes
Boss Monsters and Villains
  • Kalarel the Vile (Cleric) Humanoid Elite Controller
Notable Items
  • Bag of Holding
  • Amulet of Health
  • Bloodcut Hide Armor
  • Symbol of Battle
  • Blackiron Scale Armor
  • Shield of Protection
  • Vicious Weapon
  • Safewing Amulet
Common Monsters
  • Blue Slime
  • Clay Scout
  • Corruption Corpse
  • Dark Creeper
  • Deathjump Spider
  • Gelatinous Cube
  • Ghoul Undead
  • Goblin Humanoid
  • Guard Drake
  • Hobgoblin Humanoid
  • Kobold
  • Kruthik
  • Ochre Jelly
  • Skeleton Undead
  • Vampire Shapechanger Undead
  • Vampire Spawn Undead
  • Wight Undead
  • Zombie Undead
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