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A Hole in the World

CORE 1-3

Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt.

The characters make a choice between finding orc saboteurs (who intend to destroy the city walls), or spy on a red wizard (who can shrink or even move a portal to Mechanus), or both given time. Depending on the outcome they must battle the orcs and/or the modron in the city.

Published By
DMs Guild
Publication Year
Unknown
Handouts?
Yes
Battle Mats?
No
Includes Characters?
No
Level
Levels 1–4
Soloable?
No
Boss Monsters and Villains
Common Monsters
Notable Items
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