Find adventures fitting your search term!
,
AND
Publisher of the adventure.
The narrative universe the module is set in.
The system the game was designed for and the edition of that system if there is one.
The different types of environments the module will take place in.
The notable magic or non-magic items that are obtained in the module. Only include named items, don't include a +1 sword.
The boss monsters and villains featured in the module.
The common monsters featured in the module.
Total page count of all written material in the module or at least primary string.
The minimum level characters are expected to be when taking part in the module.
The maximum level characters are expected to be when taking part in the module.
In case no min. / max. starting levels but rather low/medium/high are given.
The series of adventures that the module is a part of, if applicable.
If the adventure is part of a larger product, like a magazine or anthology, list it here.
Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. Those transformed by its power invariably seek the crypt, but what fell power draws them there? Part two of the Seeds...
Edition
Setting
Starting Level
Environment
Length
The characters once again board the Sea Wyvern, this time to sail for Scuttlecove – a hideous city of pirates, slavers, cannibals, and worse – in search of clues to the final Savage Tide and the rescue of their patron.
What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management.