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System / Edition: 3.5 ×

204 adventures found

Cover of Red Hand of Doom

Red Hand of Doom

A hobgoblin force is expanding and threatening the land. Confronted with the relentless advance of Azarr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will...


Edition

3.5

Setting

Setting Neutral

Starting Level

5

Environment

Dungeon, Wilderness, Stronghold (Castle/Keep/Tower)

Length

126 pages
Cover of Prince of Demons

Prince of Demons

The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating th...


Edition

3.5

Setting

Greyhawk

Starting Level

20

Environment

Abyss/Nine Hells

Length

40 pages
Cover of Serpents of Scuttlecove

Serpents of Scuttlecove

The characters once again board the Sea Wyvern, this time to sail for Scuttlecove – a hideous city of pirates, slavers, cannibals, and worse – in search of clues to the final Savage Tide and the rescue of their patron.


Edition

3.5

Setting

Greyhawk

Starting Level

13-15

Environment

Ship, City/Urban

Length

34 pages

Blind Man's Bluff

A pair of leprous mountain dwarves plead for the rescue of their compatriots from a deadly ettin-wight


Edition

3.5

Setting

Setting Neutral

Starting Level

6

Environment

Wilderness

Length

6 pages
Cover of Murder In Oakbridge

Murder In Oakbridge

The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A EBERR...


Edition

3.5

Setting

Eberron

Starting Level

Low

Environment

City/Urban

Length

15 pages
Cover of A Gathering of Winds

A Gathering of Winds

The PCs return to Diamond Lake to consult with the sage Allustan, only to find the place in shambles after a visit from the black dragon Ilthane. Allustan himself is missing, and tracking him leads to an active gate within the Whispering Cairn. Can t...


Edition

3.5

Setting

Greyhawk

Starting Level

11-12

Environment

Dungeon

Length

29 pages
Cover of King Xeros of Old Azlant

King Xeros of Old Azlant

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship present...


Edition

3.5

Setting

Golarion

Starting Level

7-11

Environment

Ship

Length

21 pages
Cover of Revenge of the Kobold King

Revenge of the Kobold King

It should have been the end. When the bloodthirsty adventurers burst into his throne room and mercilessly cut him down, the tale of Merlokrep, last king of the ill-fated Truescale Tribe, should have ended. But the fates weren’t yet finished with...


Edition

3.5

Setting

Golarion

Starting Level

5

Environment

Dungeon, Forest, Town/Village

Length

18 pages
Cover of Voyage of the Golden Dragon

Voyage of the Golden Dragon

The Golden Dragon, conceived as a skyfaring warship, now serves as a symbol of peace among the Five Nations. Even before the luxurious airship embarks on its maiden voyage, nefarious pirates, thieves, and saboteurs conspire to defame, steal, or destr...


Edition

3.5

Setting

Eberron

Starting Level

Medium

Environment

Ship, City/Urban

Length

36 pages
Cover of Whispers of the Vampire's Blade

Whispers of the Vampire's Blade

A Brelish spy steals and defects with a powerful magic sword and the adventurer's have been hired to track down and recover the item. This adventure features a lengthy chase overland on horseback, on a train, and an airship. Along the way the adv...


Edition

3.5

Setting

Eberron

Starting Level

4

Environment

Wilderness, Ship, Ruins, City/Urban

Length

32 pages
Cover of The Black Egg

The Black Egg

"The screams became overpowered by the sound of the terrible falling star--a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming...


Edition

3.5

Setting

Setting Neutral

Starting Level

12

Environment

Dungeon

Length

23 pages
Cover of Sons of Gruumsh

Sons of Gruumsh

This adventure takes place in the Moonsea of Faerûn. The players have been brought to Melvaunt to search for the missing scions of the city's great families. To the north, in Thar the orc tribes converge on the ruined fortress of Xul-Jarak, flockin...


Edition

3.5

Setting

Forgotten Realms

Starting Level

4-8

Environment

Dungeon, Wilderness, Stronghold (Castle/Keep/Tower), City/Urban

Length

31 pages
Cover of Guardians of Dragonfall

Guardians of Dragonfall

"Auranorex, the greatest gold dragon in the world, is dead and his kin are looking for answers. To uncover the mystery of his demise, the heroes must travel to the one place forbidden to all mortals: the dragon graveyard. Guardians of Dragonfall i...


Edition

3.5

Setting

Golarion

Starting Level

Environment

Temple, Ruins

Length

32 pages

Thieves and Liars

Dutch "Boss" Tillinghast, leader of the Sea Lord's Guard, is as corrupt as he is powerful. When his disloyal and understaffed Guard fail to capture a magic-using thief, Tillinghast turns to mercenaries--i.e., the PCs. "Thieves and Liars" is a shor...


Edition

3.5

Setting

Freeport

Starting Level

4-5

Environment

City/Urban

Length

6 pages
Cover of Fingerprints of the Fiend

Fingerprints of the Fiend

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the...


Edition

3.5

Setting

Golarion

Starting Level

7-11

Environment

Ruins

Length

21 pages

Lest Darkness Rise

Long ago, a local priest created a warded graveyard on a remote hillside. As the years passed, it gained a reputation as a spot whose defenses were powerful enough to keep undead in and tomb robbers out. Adventurers began to bring the remains of any...


Edition

3.5

Setting

Setting Neutral

Starting Level

7

Environment

Dungeon, House/Mansion

Length

15 pages

Fait Accompli

The white dragon Hinterbite has kept the barony of Icenvale ruler-less and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people....


Edition

3.5

Setting

Setting Neutral

Starting Level

12

Environment

Dungeon, Mountain, Wilderness, Cave

Length

14 pages
Cover of Lowdown in Highport

Lowdown in Highport

Important: The adventure is 3.5 but it has monster conversion notes for D&D 4th edition The town of Highport, once a human community overlooking Wooly Bay from its perch on the northern coast of the Pomarj, fell prey to hordes of humanoids swarmin...


Edition

3.5

Setting

Greyhawk

Starting Level

3-5

Environment

Cave, Sewer, City/Urban

Length

13 pages
Cover of Cormyr: The Tearing of the Weave

Cormyr: The Tearing of the Weave

In Wheloon, a city known for its vibrant green slate roofs, a new temple to Mystra is in the final stages of construction. But something rings false among the heavenly spheres- or at least among those who mouth the pieties of Mystra while plotting ma...


Edition

3.5

Setting

Forgotten Realms

Starting Level

4-7

Environment

Swamp, Temple, Stronghold (Castle/Keep/Tower), Extraplanar

Length

159 pages
Cover of Hasken's Manor

Hasken's Manor

The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it's a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there...


Edition

3.5

Setting

Setting Neutral

Starting Level

7

Environment

Town/Village

Length

14 pages
Cover of Forsaken Arch

Forsaken Arch

The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their...


Edition

3.5

Setting

Setting Neutral

Starting Level

Medium

Environment

Dungeon, Town/Village

Length

20 pages

Secrets of the Soul Pillars

Wherein the local clergy makes the terrible mistake of not hiring enough assassins for the job.


Edition

3.5

Setting

Greyhawk

Starting Level

12-13

Environment

Dungeon, City/Urban

Length

22 pages

Thirteen Cages

Wherein a group of diverse and talented allies learns the folly of not working together against a common foe.


Edition

3.5

Setting

Greyhawk

Starting Level

16-18

Environment

Length

18 pages

Strike on Shatterhorn

Wherein the last fragments of a once-powerful organization are finally reduced to ruin.


Edition

3.5

Setting

Greyhawk

Starting Level

18-19

Environment

Length

14 pages

The Twilight Tomb

Shadows in the forest deepen as an Oracle among the Yuirwood's half-elf inhabitants fire tells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within...


Edition

3.5

Setting

Forgotten Realms

Starting Level

Low

Environment

Forest, Stronghold (Castle/Keep/Tower), Extraplanar

Length

31 pages
Cover of Curse of the Rusty Walrus

Curse of the Rusty Walrus

A "web Enhancement" adventure for the D&D 3.5 Frostburn supplement. Arctic / Frostfell / Cold Several decades ago, a down-on-his-luck half-elf known as Captain Kerakes lost his ship after a run of bad luck in a game of dice. So when an investor ap...


Edition

3.5

Setting

Setting Neutral

Starting Level

8

Environment

Ship

Length

7 pages

Signs in Shadow

A short adventure for the Midnight campaign setting from Fantasy Flight Games. The adventurers are called upon to infiltrate the town of Malmia and make contact with an insurgent agent with important news for the resistance.


Edition

3.5

Setting

Starting Level

3

Environment

City/Urban

Length

8 pages

An Act of Betrayal

A short adventure for the Midnight campaign setting from Fantasy Flight Games. The adventurers must contact a recently-captured resistance fighter to uncover the identity of a traitor.


Edition

3.5

Setting

Other

Starting Level

1-2

Environment

City/Urban

Length

14 pages
Cover of Quoth the Raven

Quoth the Raven

Terror grips the city of Sharn. A serial killer stalks the streets and catalogues his slaughter in the annals of the city’s newspaper, to the delight and horror of its readers. To catch this elusive criminal, the PCs must match wits with an old adver...


Edition

3.5

Setting

Eberron

Starting Level

8

Environment

City/Urban

Length

20 pages

The Ettin's Riddle

An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homes—and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrine—a riddle which may hold the key to vanq...


Edition

3.5

Setting

Setting Neutral

Starting Level

2-3

Environment

Wilderness, Town/Village

Length

16 pages
Cover of The Aundairian Job

The Aundairian Job

A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? Bank heist adventure with lots of guards.


Edition

3.5

Setting

Eberron

Starting Level

5-0

Environment

City/Urban

Length

14 pages
Cover of In the Shadows of Spinecastle

In the Shadows of Spinecastle

The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation.


Edition

3.5

Setting

Greyhawk

Starting Level

9-0

Environment

Dungeon, City/Urban

Length

24 pages
Cover of Twisted Night

Twisted Night

The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles?


Edition

3.5

Setting

Forgotten Realms

Starting Level

10

Environment

Wilderness, Island

Length

12 pages
Cover of The Distraction

The Distraction

A bad of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters.


Edition

3.5

Setting

Setting Neutral

Starting Level

3

Environment

Wilderness

Length

12 pages
Cover of The Menagerie

The Menagerie

What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie," winner of the Origins/DUNGEON Side Trek Design Competition, a D&D adventure for 6th-level characters.


Edition

3.5

Setting

Setting Neutral

Starting Level

Medium

Environment

City/Urban

Length

6 pages
Cover of Death in Freeport

Death in Freeport

Freeport is a fantasy “free city” you can place in a fantastic setting. Its basic premise is a pirate city gone legit… at least on the surface. In truth, the pirate tradition is alive and well in Freeport, but camouflaged by a veneer of respectabilit...


Edition

3.5

Setting

Freeport

Starting Level

1-3

Environment

Dungeon, Ship, City/Urban

Length

32 pages
Cover of Terror in Freeport

Terror in Freeport

This adventure can be used as stand-alone or continuing the arc started by Death in Freeport. Terror in Freeport leads the PCs deeper into the intrigue they began to glimpse in Death in Freeport. The investigation takes them from the corridors of...


Edition

3.5

Setting

Freeport

Starting Level

2-5

Environment

Temple, Sewer, City/Urban, House/Mansion

Length

47 pages
Cover of Dungeon of the Crypt

Dungeon of the Crypt

The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. It will take more than skill with a blade to cut through the web of deceit and t...


Edition

3.5

Setting

Forgotten Realms

Starting Level

13-0

Environment

Dungeon

Length

27 pages
Cover of Shut-In

Shut-In

An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protect...


Edition

3.5

Setting

Setting Neutral

Starting Level

Low

Environment

City/Urban

Length

11 pages
Cover of The Fireplace Level

The Fireplace Level

The High Hunt draws to a close deep beneath the noble villas of the North Ward, but bearding Waterdeep’s vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeep’s merchant houses. The third adven...


Edition

3.5

Setting

Forgotten Realms

Starting Level

12-16

Environment

Dungeon, Extraplanar

Length

22 pages
Cover of The Hall of Harsh Reflections

The Hall of Harsh Reflections

The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of...


Edition

3.5

Setting

Setting Neutral

Starting Level

7

Environment

Dungeon, City/Urban

Length

27 pages
Cover of Within the Circle

Within the Circle

The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them muc...


Edition

3.5

Setting

Forgotten Realms

Starting Level

Low

Environment

Dungeon, Forest

Length

12 pages
Cover of Demonheart

Demonheart

Demonheart is a D20 adventure campaign for 4-5 characters. As it is a long and fairly involved story, characters should be level 6-8 when they begin and will earn enough experience to rise to levels 10-12. Demonheart includes many opportunities fo...


Edition

3.5

Setting

Setting Neutral

Starting Level

6-8

Environment

Forest, Wilderness, Town/Village

Length

96 pages
Cover of Shadows of the Last War

Shadows of the Last War

Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As...


Edition

3.5

Setting

Eberron

Starting Level

Low

Environment

Dungeon, Ruins, City/Urban

Length

34 pages
Cover of The Sinister Spire

The Sinister Spire

The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest c...


Edition

3.5

Setting

Setting Neutral

Starting Level

5

Environment

Underdark

Length

63 pages
Cover of Tomb of Abysthor

Tomb of Abysthor

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the...


Edition

3.5

Setting

Other

Starting Level

2-8

Environment

Dungeon

Length

64 pages
Cover of Green Bones

Green Bones

In this Adventure, the heroes explore the lair of an adult green dragon who has become a dracolich. She is served by living and undead minions and slaves. Pages 302-307


Edition

3.5

Setting

Forgotten Realms

Starting Level

15-16

Environment

Dungeon, Cave

Length

6 pages
Cover of The Maze of Zayene 3 - Tower Chaos

The Maze of Zayene 3 - Tower Chaos

The characters have finally escaped from the maze and returned to complete the mission they originally started-they must infiltrate the tower of King Ovar and end his evil reign. Will the characters discover the secrets of the missing queen and the w...


Edition

3.5

Setting

Other

Starting Level

9-12

Environment

Stronghold (Castle/Keep/Tower)

Length

58 pages
Cover of Temple of Blood

Temple of Blood

Over the top low level dungeon takes you through the sewers to stop a blood worshiping madman his Kobold minions.


Edition

3.5

Setting

Setting Neutral

Starting Level

1

Environment

Sewer

Length

16 pages
Cover of The Maze of Zayene 2 - Dimensions of Flight

The Maze of Zayene 2 - Dimensions of Flight

The characters have escaped the maze only to find themselves in strange dimensions of fire, stone and ice, and a strange idyllic hunting ground where all is not as it appears.


Edition

3.5

Setting

Other

Starting Level

9-12

Environment

Dungeon, Extraplanar

Length

52 pages