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Common Monsters: Adventurer ×

59 adventures found

Cover of The Standing Stone

The Standing Stone

In The Standing Stone, a tiefling sorcerer named Dyson discovers a circle of standing stones constructed centuries ago by druids to hold their annual rituals; the druid community was later destroyed by the great dragon Ashardalon. Dyson uses the magi...


Edition

3rd Edition

Setting

Greyhawk

Starting Level

7

Environment

Wilderness, Town/Village

Length

32 pages
Cover of City of Broken Idols

City of Broken Idols

The central mesa of the Isle of Dread is taboo to the locals, a place shrouded in mystery and cloaked in rumor. The time has come to confront the evil that dwells atop the island’s savage crown. A Savage Tide Adventure Path scenario for 13th-level ch...


Edition

3.5

Setting

Greyhawk

Starting Level

13-0

Environment

Dungeon, Wilderness

Length

30 pages
Cover of N1 Against the Cult of the Reptile God

N1 Against the Cult of the Reptile God

"Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terr...


Edition

AD&D

Setting

Greyhawk

Starting Level

1-3

Environment

Dungeon, Swamp, Temple, Town/Village

Length

28 pages
Cover of Escape from Meenlock Prison

Escape from Meenlock Prison

What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management.


Edition

3.5

Setting

Setting Neutral

Starting Level

1

Environment

Dungeon

Length

12 pages
Cover of Deception Pass

Deception Pass

From the magazine: "Magical minotaurs? Mutant giants? Vampires? One or more of these is preying upon the caravans, and you're going to stop them." A band of ogre magi took over an abandoned dwarven stronghold and have started ambushing merchant ca...


Edition

AD&D

Setting

Setting Neutral

Starting Level

7-9

Environment

Dungeon, Mountain

Length

22 pages
Cover of Fall of Whitecliff

Fall of Whitecliff

Beginning in the prison of the Castellan of Whitecliff, this campaign arc takes the players from level one to four, presented as a sandbox area in a lonely and gritty peninsula full of villains and opportunities for the players to explore. Much like...


Edition

Pathfinder

Setting

Setting Neutral

Starting Level

1-2

Environment

Dungeon, Forest, Wilderness, Stronghold (Castle/Keep/Tower)

Length

22 pages
Cover of The Temple of Poseidon

The Temple of Poseidon

For the past several days, dozens of strong earthquakes have rocked the coastal area surrounding the underground Temple of Poseidon. Since the first quake, there have been a growing number of reports of strange events and macabre occurrences througho...


Edition

AD&D

Setting

Setting Neutral

Starting Level

7-10

Environment

Temple

Length

16 pages
Cover of B3 The Palace of the Silver Princess (orange)

B3 The Palace of the Silver Princess (orange)

Years ago the valley was green, and animals ran free through golden fields of grain. The princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day a warrior riding a red dragon appeared in the skies over the pr...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Swamp, Mountain, Wilderness, Town/Village

Length

32 pages
Cover of Lost Mine of Phandelver

Lost Mine of Phandelver

"More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1

Environment

Dungeon, Wilderness, Cave, Stronghold (Castle/Keep/Tower), Ruins, Town/Village

Length

63 pages
Cover of Quoth the Raven

Quoth the Raven

Terror grips the city of Sharn. A serial killer stalks the streets and catalogues his slaughter in the annals of the city’s newspaper, to the delight and horror of its readers. To catch this elusive criminal, the PCs must match wits with an old adver...


Edition

3.5

Setting

Eberron

Starting Level

8

Environment

City/Urban

Length

20 pages
Cover of The Aundairian Job

The Aundairian Job

A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? Bank heist adventure with lots of guards.


Edition

3.5

Setting

Eberron

Starting Level

5-0

Environment

City/Urban

Length

14 pages
Cover of In the Shadows of Spinecastle

In the Shadows of Spinecastle

The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation.


Edition

3.5

Setting

Greyhawk

Starting Level

9-0

Environment

Dungeon, City/Urban

Length

24 pages
Cover of Assault on Eddistone Point

Assault on Eddistone Point

The mayor of the town of Four Trails hires you to find the missing magic user, Delea the White! Delea was tasked with improving the signal tower at Eddistone Point. After leaving with her party of dwarven mercenaries, the mayor received a message...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Stronghold (Castle/Keep/Tower)

Length

9 pages
Cover of Twisted Night

Twisted Night

The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles?


Edition

3.5

Setting

Forgotten Realms

Starting Level

10

Environment

Wilderness, Island

Length

12 pages
Cover of A1 Slave Pits of the Undercity

A1 Slave Pits of the Undercity

It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of g...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

26 pages

Thiondar's Legacy

The player characters are contracted to go on an expedition to discover the fate of a long-lost tribe of Elves (the followers of King Thiondar). This is a lengthy adventure across several locations. Roleplaying is stressed, as some encounters wil...


Edition

AD&D

Setting

Setting Neutral

Starting Level

8-12

Environment

Dungeon, Mountain

Length

29 pages
Cover of The Grey Citadel

The Grey Citadel

Adventure in Dun Eamon: Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the he...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

5

Environment

Dungeon, Wilderness, City/Urban

Length

108 pages
Cover of Sanctuary of Belches

Sanctuary of Belches

The trouble began several weeks ago when a duergar excavation team went to work in a long-abandoned temple. Drawn to the temple by stories of riches and artifacts, the duergar hired several giants as laborers before cracking the temple’s sealed doors...


Edition

5th Edition

Setting

Other

Starting Level

5

Environment

Wilderness, Temple

Length

21 pages
Cover of The Speaker in Dreams

The Speaker in Dreams

In The Speaker in Dreams, the town of Brindinford is besieged by evil forces under the command of Ghaerleth Axom. A street fair is interrupted by an attack, which serves as a distraction for the villain's forces to attack the keep of the local baron....


Edition

3rd Edition

Setting

Greyhawk

Starting Level

5

Environment

Town/Village

Length

32 pages
Cover of Night Below

Night Below

A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-2

Environment

Dungeon, Cave, Stronghold (Castle/Keep/Tower), Underdark, Town/Village, Megadungeon

Length

192 pages
Cover of Serpents of Scuttlecove

Serpents of Scuttlecove

The characters once again board the Sea Wyvern, this time to sail for Scuttlecove – a hideous city of pirates, slavers, cannibals, and worse – in search of clues to the final Savage Tide and the rescue of their patron.


Edition

3.5

Setting

Greyhawk

Starting Level

13-15

Environment

Ship, City/Urban

Length

34 pages
Cover of In the Dread of the Night

In the Dread of the Night

From the magazine: "He wears black, hires orcs, and looks depraved - but don't be fooled. He's far more dangerous than he seems. Thaddigren Dentiata recently arrived in the village of Sisak, and within 3 months had constructed a great tower on the...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Stronghold (Castle/Keep/Tower)

Length

20 pages
Cover of A Rose for Talakara

A Rose for Talakara

From the magazine: "He was thoughtful, obedient, and trustworthy - the epitome of a traitor. All he needed were some heroes." A powerful undead knight, Agrovale, wants to be released from a necromancer named Talakara. He sets in motion an elabora...


Edition

AD&D

Setting

Setting Neutral

Starting Level

8-12

Environment

Forest, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of Granite Mountain Prison

Granite Mountain Prison

From the magazine: "A rebel leader is locked in a prison from which there is no escape. That's why the rebels called for you." The players are recruited to help rescue a prisoner of the Theocracy. The prison is very unique in that the cells are si...


Edition

AD&D

Setting

Setting Neutral

Starting Level

4-6

Environment

Dungeon

Length

16 pages
Cover of Bitter Waters

Bitter Waters

Part of AEG's Adventure Keep line of short, cheap modules in half-sized format (4-1/4"x11"), it is intended to be run as a single session. The PCs get send to Osell, a small village in a swamp, to find out why it was destroyed by lizardfolk. The...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

1-3

Environment

Swamp, Town/Village

Length

10 pages
Cover of Their Master's Voice

Their Master's Voice

From the magazine: "He wanted power but settled for scraps - for now." The outcast wizard Lertol has adopted two leucrotta, and their team is ambushing passing travelers and robbing them with no-one the wiser. The players first fall into this tra...


Edition

AD&D

Setting

Setting Neutral

Starting Level

2-4

Environment

Length

2 pages
Cover of Beyond the Veil

Beyond the Veil

"The creatures are just too intelligent, too crafty, and too strategy-minded to "rampage." Rampaging brings the wrath of oath-bound knights, powerful mages, and divinely-protected priests. Why would a dragon want such attention, unless it had some sp...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

9

Environment

Swamp, Wilderness

Length

49 pages
Cover of C5 The Bane of Llywelyn

C5 The Bane of Llywelyn

Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is nee...


Edition

AD&D

Setting

Setting Neutral

Starting Level

4-7

Environment

Cave, Temple, Stronghold (Castle/Keep/Tower), Other

Length

32 pages
Cover of Blood and Laurels

Blood and Laurels

A little friendly competition can be fun now and then - unless, of course, the competition isn't friendly at all. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202, From 1987


Edition

AD&D

Setting

Setting Neutral

Starting Level

5-7

Environment

Mountain, Island

Length

10 pages
Cover of B2 Keep on the Borderlands

B2 Keep on the Borderlands

The heroes arrive at the eponymous Keep on the Borderlands, a fortress on the edge of civilization built to stave off the chaos and evil of the wilderness. Using it as a home base, a party can make forays into the surrounding wilderness, encountering...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Swamp, Wilderness, Cave, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of Dread Pagoda of the Inscrutable Ones

Dread Pagoda of the Inscrutable Ones

Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc.


Edition

3.5

Setting

Setting Neutral

Starting Level

10

Environment

Dungeon, Wilderness

Length

18 pages
Cover of War of the Wielded

War of the Wielded

Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can you...


Edition

3.5

Setting

Greyhawk

Starting Level

5

Environment

City/Urban

Length

14 pages
Cover of Deep Carbon Observatory

Deep Carbon Observatory

The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered w...


Edition

OSR

Setting

Setting Neutral

Starting Level

5-7

Environment

Dungeon, Mountain, Town/Village

Length

85 pages
Cover of Troll Bridge

Troll Bridge

From the magazine: "'Pay the toll or feed the troll' seems pretty obvious. Too bad that it isn't." A tricky gnome has used illusions to fleece anyone crossing a bridge, posing as a fearsome troll. To direct more traffic across his bridge, he has a...


Edition

AD&D

Setting

Setting Neutral

Starting Level

2-4

Environment

Cave

Length

3 pages
Cover of Old Sea-Dog

Old Sea-Dog

From the magazine: "Another day, another kidnap victim to rescue - but this victim has four feet and likes old soup bones. An adventure with some bite." Sir Veneti of Chardon's prize mastiff was stolen just before the city's mastiff duel. He know...


Edition

AD&D

Setting

Setting Neutral

Starting Level

2-5

Environment

Ship, City/Urban

Length

8 pages
Cover of The Mud Sorcerer's Tomb

The Mud Sorcerer's Tomb

From the magazine: "The last dungeon that many heroes will ever see." This dungeon crawl was based on the original S1 Tomb of Horrors. This is not an adventure for neophyte adventurers. Many traps, puzzles, and monsters exist to kill the party. H...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-14

Environment

Dungeon

Length

20 pages
Cover of Serpents of the Sands

Serpents of the Sands

From the magazine: "They never forgot the theft. They proved it, too." Yuan-ti are looking to reclaim a symbol of their leadership, and it's up to the players to stop them from harming a small desert town. The adventure starts with roleplay and...


Edition

AD&D

Setting

Setting Neutral

Starting Level

6-10

Environment

Desert

Length

14 pages

DDAL 05-05 A Dish Best Served Cold

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Wilderness

Length

33 pages
Cover of A Blight on the Land

A Blight on the Land

From the magazine: "Monsters are prowling through farmland, people are starving, and the government is on the verge of collapse. But why?" An AD&D adventure for 4-6 players of 8th-12th level. The Knights of the Shield have infiltrated the town...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

8-12

Environment

City/Urban

Length

18 pages
Cover of Things That Go Bump in the Night

Things That Go Bump in the Night

From the magazine: "What happens when elves, giants, and a mysterious witch all decide only you can settle their troubles." An AD&D adventure designed for 4-7 players of 3rd-6th level. Strange new tree species! A hobgoblin fort! Unexplained noi...


Edition

AD&D

Setting

Setting Neutral

Starting Level

3-6

Environment

Forest

Length

21 pages
Cover of Test of the Smoking Eye

Test of the Smoking Eye

The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and al...


Edition

3.5

Setting

Setting Neutral

Starting Level

10

Environment

Extraplanar, Abyss/Nine Hells

Length

34 pages
Cover of Horror's Harvest

Horror's Harvest

From the magazine: "A bad seed has been planted in the dark soil of Ravenloft, and now it's time to harvest the crops." A Ravenloft adventure for 4-8 player characters of levels 2-4. A comet has fallen from the sky outside of the town of Delmun...


Edition

AD&D

Setting

Ravenloft

Starting Level

2-4

Environment

Wilderness, Town/Village

Length

22 pages
Cover of Three Days to Kill

Three Days to Kill

"Deeptown lies in the shadow of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals - and their ambition comes at a cost far greate...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

1-3

Environment

Wilderness, City/Urban, House/Mansion

Length

34 pages
Cover of Spawn of Sehan

Spawn of Sehan

Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. Those transformed by its power invariably seek the crypt, but what fell power draws them there? Part two of the Seeds...


Edition

3.5

Setting

Setting Neutral

Starting Level

9

Environment

Dungeon

Length

16 pages
Cover of The Chest of the Aloeids

The Chest of the Aloeids

From the magazine: "Brave are the mortals who take on the tasks of the gods - and dreadful their fate if they fail." This adventure is heavily themed on Greek mythology, using Greek gods as NPCs and even sending the PCs back to ancient Greece to o...


Edition

AD&D

Setting

Setting Neutral

Starting Level

6-8

Environment

Forest, Mountain

Length

21 pages
Cover of Grakhirt's Lair

Grakhirt's Lair

A tribe of evil norkers led by a human illusionist threaten the town of Nolivari. The heroes must brave the wilderness, find Grakhirt's lair, and defeat him to ensure the safety of the local villagers. A straightforward dungeon crawl against lots...


Edition

AD&D

Setting

Starting Level

1-3

Environment

Dungeon, Wilderness, Cave

Length

10 pages
Cover of Into the Maw

Into the Maw

In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. A Savage Tide Adventure Path scenario.


Edition

3.5

Setting

Greyhawk

Starting Level

17

Environment

Dungeon, Abyss/Nine Hells

Length

38 pages
Cover of The Sunless Citadel 5e

The Sunless Citadel 5e

This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel's core, which is deep within a subterra...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

1

Environment

Dungeon, Mountain, Cave

Length

21 pages
Cover of Vile Addiction

Vile Addiction

A horrific drug has seized the population of the strange city of Exag, yet confronting its source only reveals the true extent of a dire new threat. Part one of the Seeds of Sehan campaign arc, this is a D&D adventure for 8th-level characters.


Edition

3.5

Setting

Setting Neutral

Starting Level

8

Environment

Dungeon, City/Urban

Length

16 pages
Cover of The Leopard Men

The Leopard Men

From the magazine: "The wicked Leopard Men might have loads of treasure - but no one has ever met one and lived to talk about it." The Leopard Men are a tribal cult in the jungle who worship the wicked leopard god. They stalk at night looking for...


Edition

AD&D

Setting

Setting Neutral

Starting Level

8-10

Environment

Jungle

Length

16 pages